OOOOOOOOO BOIIIIIIII TODAY IS THE DAYYY!!! THE DAY OF THE MONEY MATCH IN SFV! It will be FT5 between me, Buttnaked, versus the infamous Nikos. The 2 R.Mikas of Huntsville Alabama. It’ll be Cincuenta Cincuenta’s at its finest. Not only is it for the money ($50), but also for the most important thing. THE RIGHTS TO TALK THAT TRASH! WHO’S GONNA GUESS RIGHT TONIGHT!?
This is a special occasion because I’ve been playing this game for roughly a little over year. I spent even less time at my local scene. But when I first arrived at my local (which is at Lucky Dice cafe every thursday), one of the first people I ran into was a dude named Nikos. Every thursday he would beat me silly. HOWEVER! It hasn’t been until recently where I consistently beat him. He hasn’t recognized that so I had to call him out.
Here are some of my notes on how I’ll be approaching the match up and collecting my prize tonight:
R.Mika Mirror Match
General things I’ll keep in mind
- CR.MK THE DROPKICK!!! Low profiling the dropkick is essential in this match up
- Play patient when in neutral. Watch for the general 4 tendencies of getting in:
1. Dash
2. Jump (splash)
3. Charged dropkick
4. Stand mp -> ex peach
- Take the landing frame throws. They'll most likely be brimstones, so backdash.
- When he calls nadeshiko then I'll call nadeshiko. Otherwise, count to 3 and jump diagonally.
- st.mk to counter wake up CA
- Mix in regular throws from time to time
Defensive options
- Charged dropkick
1. PRE - low profile with cr.mk
2. PRE - walk+quick attack
3. PRE - backdash to force whiff
4. PRE - Jump in (divebomb)
5. POST - Guess Right
- Dive bomb
1. block
2. dash under
3. wingless airplane
- st.mk
1. st.mk
2. cr.mk
3. ex.peach
- st.mp ---> *MAAAAAASH*
- f.hp ---> st.lk after blocking this. It shifts the hitbox back and avoids st.mp frametrap and cmd grabs
- brimstone --> backdash
- ex-peach --> Back tech + walkback. If I notice a chasedown coming, I'll neutral tech + mash cr.lp
Offensive options
- cr.mk --> V-trigger activate. Everybody and they mama cr.hp and activate, but it can wiff and your S.O.L.
- Walking + blocking. Cuz we ain't no bitch. In the corner especially.
- Fake pressure when I have conditioned accordingly
- Tick-throws!!
1. st.lk --> cmd
2. st.lp --> st. lp --> ex.swing
3. st.lk --> cr.lk --> ex.brimestone
4. st.lk --> microwalk --> cr.lp --> microwalk --> reg.grab
- Oki situations
1. brimstone (corner) --> st.lp --> f.HP --(if delayed)--> st.lp (x2) --> f.HP or cr.mp
2. brimstone (midscreen) --> dash --> (+2) cr.lp --(if delayed)--> st.lp (x2) --> f.HP or cr.mp
3. peach --> dash --> (+2) st.lp --> st.lp --> st.mp
4. ex.peach --> dash --> (+1) cr.lp --(if delayed)--> f.HP
- If there is wake up V-trigger, and I'm pressing a button, cancel into WA or EX.peach
The nootch (I’ll probably take the Joey900 approach)
- NOT get baited into the corner. The ol' walk back and then do a back throw or something is strong.
- Walk + block. Until he starts poking to counter that. Then I counter poke. Then he'll start approaching. Then I'll poke. On and on and on
- Whiff safe moves like st.lk, st.lp, and sprinkle in random uncharged drop kicks.
Oh. Btw. Just got Karin to Platinum (7500LP).