Money Match at the Local (Pre-Fight)

April 11, 2019


OOOOOOOOO BOIIIIIIII TODAY IS THE DAYYY!!! THE DAY OF THE MONEY MATCH IN SFV! It will be FT5 between me, Buttnaked, versus the infamous Nikos. The 2 R.Mikas of Huntsville Alabama. It’ll be Cincuenta Cincuenta’s at its finest. Not only is it for the money ($50), but also for the most important thing. THE RIGHTS TO TALK THAT TRASH! WHO’S GONNA GUESS RIGHT TONIGHT!?

This is a special occasion because I’ve been playing this game for roughly a little over year. I spent even less time at my local scene. But when I first arrived at my local (which is at Lucky Dice cafe every thursday), one of the first people I ran into was a dude named Nikos. Every thursday he would beat me silly. HOWEVER! It hasn’t been until recently where I consistently beat him. He hasn’t recognized that so I had to call him out.

Here are some of my notes on how I’ll be approaching the match up and collecting my prize tonight:

R.Mika Mirror Match

General things I’ll keep in mind

  1. CR.MK THE DROPKICK!!! Low profiling the dropkick is essential in this match up
  2. Play patient when in neutral. Watch for the general 4 tendencies of getting in:

  3.   1. Dash
      2. Jump (splash)
      3. Charged dropkick
      4. Stand mp -> ex peach
    
  4. Take the landing frame throws. They'll most likely be brimstones, so backdash.
  5. When he calls nadeshiko then I'll call nadeshiko. Otherwise, count to 3 and jump diagonally.
  6. st.mk to counter wake up CA
  7. Mix in regular throws from time to time

Defensive options

  1. Charged dropkick
  2.   1. PRE  - low profile with cr.mk
      2. PRE  - walk+quick attack
      3. PRE  - backdash to force whiff
      4. PRE  - Jump in (divebomb)
      5. POST - Guess Right
    
  3. Dive bomb
  4.   1. block
      2. dash under
      3. wingless airplane
    
  5. st.mk
  6.   1. st.mk
      2. cr.mk
      3. ex.peach
    
  7. st.mp ---> *MAAAAAASH*
  8. f.hp ---> st.lk after blocking this. It shifts the hitbox back and avoids st.mp frametrap and cmd grabs
  9. brimstone --> backdash
  10. ex-peach --> Back tech + walkback. If I notice a chasedown coming, I'll neutral tech + mash cr.lp

Offensive options

  1. cr.mk --> V-trigger activate. Everybody and they mama cr.hp and activate, but it can wiff and your S.O.L.
  2. Walking + blocking. Cuz we ain't no bitch. In the corner especially.
  3. Fake pressure when I have conditioned accordingly
  4. Tick-throws!!
  5.   1. st.lk --> cmd
      2. st.lp --> st. lp --> ex.swing
      3. st.lk --> cr.lk --> ex.brimestone
      4. st.lk --> microwalk --> cr.lp --> microwalk --> reg.grab
    
  6. Oki situations
  7.   1. brimstone (corner)    --> st.lp --> f.HP --(if delayed)--> st.lp (x2) --> f.HP or cr.mp
      2. brimstone (midscreen) --> dash --> (+2) cr.lp --(if delayed)--> st.lp (x2) --> f.HP or cr.mp
      3. peach                 --> dash --> (+2) st.lp --> st.lp --> st.mp
      4. ex.peach              --> dash --> (+1) cr.lp --(if delayed)--> f.HP
    
  8. If there is wake up V-trigger, and I'm pressing a button, cancel into WA or EX.peach

The nootch (I’ll probably take the Joey900 approach)

  1. NOT get baited into the corner. The ol' walk back and then do a back throw or something is strong.
  2. Walk + block. Until he starts poking to counter that. Then I counter poke. Then he'll start approaching. Then I'll poke. On and on and on
  3. Whiff safe moves like st.lk, st.lp, and sprinkle in random uncharged drop kicks.

Oh. Btw. Just got Karin to Platinum (7500LP).