Akira



Gameplan

  • SAVE VMETER FOR VSHIFT (vtrigger not needed to beat akira)
  • Old Zeku grams (ONLY 1 AT A TIME)
  • Include tech then immediate EX.DP during shimmy game

Strong Tools

  • stHK - highly whiff punishable (stMP → koku can whiff punish her stHK)
  • stHK is -6. If you have CA available, use it to punish

V Trigger

  • Typical activations are stHK & Vskill 2
  • You can delay vreversal by 10 frames and avoid Daigo
  • If no vmeter available, and she activates on block your options:
    • Backdash
    • jump back so you can eat the air throw to safety
    • Walk back if your walk speed is good enough
    • Block
    • NEVER TECH
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