Gameplan
- SAVE VMETER FOR VSHIFT (vtrigger not needed to beat akira)
- Old Zeku grams (ONLY 1 AT A TIME)
- Include tech then immediate EX.DP during shimmy game
Strong Tools
- stHK - highly whiff punishable (stMP → koku can whiff punish her stHK)
- stHK is -6. If you have CA available, use it to punish
V Trigger
- Typical activations are stHK & Vskill 2
- You can delay vreversal by 10 frames and avoid Daigo
- If no vmeter available, and she activates on block your options:
- Backdash
- jump back so you can eat the air throw to safety
- Walk back if your walk speed is good enough
- Block
- NEVER TECH